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Knights of Reason - Forums • View topic - Making Evelynn the most annoying champion
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Making Evelynn the most annoying champion

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Monk

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Joined: Sat Nov 24, 2007 4:28 pm

Location: Cleveland,OH

Post Wed Aug 07, 2013 10:49 am

Making Evelynn the most annoying champion

Evelynn_OriginalSkin_Ch.jpg
Evelynn



Evelynn is not seen very often in this game because most people do not like her. I have seen her played professionally in the LCS so if she is good enough for professionals then she is good enough for me. However my build differs greatly from what they seem to build on her. I try to get high damage with some tankiness and survivability so that by the end of the game she will be the most annoying pest your opponents have ever seen.



To start of with I use this as my Runes page

Quints - Cooldown % at level 18 - +7.50%
Seals - +1.41 flat armor - +13 armor
Marks - +.26 mana regen/5 +2.4 mana/5
Glyphs - +1.19 ability power - +11 AP

Here is the mastery page I use

Untitled.png
Masteries



skills level.jpg
Skills


Reason - Q is your main damage dealer and E will help when you get in close to deal a good amount of damage. helps make clearing camps fast and easy. Take 1 point in W at 3, but max it last because it doesn't help you do any damage. As usual, rank up your ult whenever possible.



Passive - Image Shadow Walk

When out of combat for 6 seconds, Evelynn enters stealth only being able to be seen by enemy champions within 700 range or true sight. Evelynn regenerates 1% of her maximum mana every second while stealthed.

Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.

This passive makes you really annoying since the enemy has to buy the more expensive pink wards to track your movement that they could be spending on their item builds. If you run low on mana just let the cloak take over and wait about 3-4 seconds and you'll have enough to continue for a little bit.

Q Image Hate Spike

ACTIVE: Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.

This is your main wave clearing spell make sure it hits the most amount of enemies to get the maximum effectiveness. This is a spammable spell and the cd is really low, especially with all the CDR on the build.

W Image Dark Frenzy

PASSIVE: Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times.
ACTIVE: Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.

This spell gives you a good boost on movement speed and lets you instantly get out of any crowd control effects so that you can quickly get away. the passive lets you run circles around your enemies to confuse them and will help you keep up with them as they try to escape.

E Image Ravage

ACTIVE: Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.

This spell does insane damage if you get your AP high enough

R Image Agony's Embrace

ACTIVE: Evelynn impales all enemy units in target 250-radius area, dealing magic damage equal to a percentage of their current health and slowing their movement speed for 2 seconds.
Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds.

This spell slows deals a percentage of the opponents HP and then gives you a shield incase the guy decides to attack you. You get a better shield as you hit more champions with it.




Start -

Image Hunters Machete
Image x5

Always a solid start for junglers

Rush -
Image Spirit of Spectral Wraith
+40 AP
+10 MP/10
+10% CDR

Reason - get a little bit ap for your Q and E moves and Cdr always helps. the mana regen will help you keep spamming Q in battle. The spell vamp gives you a little bit of survivability.

For Early -> Mid Game -

Image Lich Bane
+80 AP
+250 mana
+5% movement speed
Unique passive - Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown.

Reason - This is the single most important item in this entire build. The passive gets applied with each spell 2 seconds apart since this applies 75% of your AP and Q does 45% AP thats 120% of your AP as damage every 2 seconds. E uses has a 50% bonus on AP so doing the math gives you 125% damage on first hit + another 50% of your ap on the second hit. It will help your team eat through towers and make you a strong pusher. This item will basically cut your camp clear times down to nonexistent.

Image Sorcerer Shoes with Alacrity upgrade

Reason - gives you so much move speed that it will be impossible for your prey to get away.

Mid -> Late

Image Randuins Omen
+500 health
+70 armor
Passive Unique Passive – Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15% and movement speed by 10% for 1 seconds.
Active Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 (+ 0.5% total armor) (+ 0.5% total magic resistance) seconds. 60 second cooldown.

Reason - A little bit more tackiness and survivability. This will be annoying as hell for the adc to attack you

Image Liandry's Torment
+50 ability power
+300 health
Unique Passive - Eyes of Pain: +15 magic penetration
Unique Passive: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current Health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.

Reason - This will make your target lose HP so fast they won't even know what hit them since you already have randuins the passive will proc every time some fool decides to attack you. or you can use the active on randuin and cause even more chaos.

Late game -

Image Morellonomicon
+75 ability power
+12 mana regeneration
+20% cooldown reduction
Unique Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.

Reason - Large Ap, Mana regen, and CDR boost. The best part about this item is the passive which will destroy every late game ADC build that depends on lifesteal

Lastly -

Sell Image Spirit of Spectral Wraith and buy Image Zhonya's Hourglass
+120 ability power
+50 armor
Unique Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).

Reason - Large Ap and armor boost for damage and survivability. The active is useful in teamfights if you get focused on and lets you deal more damage if they switch targets to your teammates.



What to get -

Image Smite

Reason - Essential spell for jungling

Image exaust or Image ignite

Reason - Taking either spell is good. ignite will help you secure more kills early game, but exhaust may be more useful all around as it triggers the Liandry's passive when you get it.


What not to get -

Image Barrier

Reason - You already gain a shield from your ult, waist of a spell on Eve

Image Clairvoyance

Reason - This is what wards are for

Image Clarity

Reason - your passive already gives you insane mana regen plus all the regen from the build

Image Cleanse Image Flash and Image Ghost

Reason - This is what W is for

Image Heal

Reason - Not that useful on a jungler

Image Teleport

Reason - At max level you have 560 movement speed when w is activated. This allows you to get anywhere you want pretty freaking fast.

Image Revive

Reason - No, just no. If you use this spell, you're trolling
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Alex

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Post Thu Aug 08, 2013 2:42 pm

Re: Making Evelynn the most annoying champion

Very good guide.
Image
Image
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Metroidude

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Post Sat Aug 10, 2013 5:35 pm

Re: Making Evelynn the most annoying champion

Good job, Monk!
In the future, may I suggest using a more aesthetic interface on a third party website such as mobafire, solomid, or other similar websites that allow user-created guides? You could then post a link here.

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