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Knights of Reason - Forums • View topic - Site / KoRPS Fixes
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Site / KoRPS Fixes

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Aaron5367

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Post Wed Jan 30, 2013 10:17 pm

Site / KoRPS Fixes

Hey guys... did some last minute fixes today instead of homework.

Backend:
* Removed whitespace / junk in masterinclude.
* Fixed font rendering.
* Phpbb root path confusion fixed.
KoRPS:
* Fixed all comments being anonymous (except public).
* Fixed names not rendering at the top of pages.
* Fixed everyone getting notifications for all polls (mainly ones they couldn't vote on was the issue).
Main site:
* Fixed links being borked by root path issues.

g'night
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ViruS

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Post Thu Jan 31, 2013 4:17 am

Re: Site / KoRPS Fixes

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maro_1

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Post Thu Jan 31, 2013 6:21 am

Re: Site / KoRPS Fixes

good work awoo

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Metroidude

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Post Thu Jan 31, 2013 9:00 am

Re: Site / KoRPS Fixes

Great to see you still making even more improvements Aaron :)
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lae

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Post Sat Feb 23, 2013 6:00 pm

Re: Site / KoRPS Fixes

The operating system was upgraded in place to debian 7 earlier today without a hiccup. Everything should be working fine, but there might still be a few weird things here and there.

lae@rizon/freenode
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ILikeMilk

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Post Sun Feb 24, 2013 4:58 am

Re: Site / KoRPS Fixes

yeah there is, I've seen a few.

namely Ikusari and Metroidude.
just need to squash them and all the weird things will be gone. :P
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ViruS

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Post Tue Feb 26, 2013 6:54 am

Re: Site / KoRPS Fixes

was there another downtime lately, because i kept getting those google cache messages the other day...
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lae

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Post Tue Feb 26, 2013 12:39 pm

Re: Site / KoRPS Fixes

There hasn't been any noticeable downtime since the downtime on the morning before the upgrade.

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Chomps123

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Post Fri Mar 01, 2013 8:32 am

Re: Site / KoRPS Fixes

Great another forum update...what about a mod update... :/
Don't just live life with work.
Find some time every day to have some fun. ;)
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lae

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Post Fri Mar 01, 2013 8:59 am

Re: Site / KoRPS Fixes

Let's not start to beat this horse again, please?

It's been discussed over and over that there's practically no incentive for porting KoRx to GPP (or even Unvanquished), and the same reasons can probably be applied to updating KoRx for 1.1 (i.e. nobody plays).

Lurk more before you post.

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Aaron5367

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Post Fri Mar 01, 2013 9:22 am

Re: Site / KoRPS Fixes

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Eagle

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Post Fri Mar 01, 2013 11:55 am

Re: Site / KoRPS Fixes

Image
-ex scientia vera-
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ViruS

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Post Fri Mar 01, 2013 9:35 pm

Re: Site / KoRPS Fixes

At highest probability, I'm probably going to be the only one duplicating the gameplay into unvanquished when it becomes stable, where releases aren't once per month in its beta, but i might need some help.
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lae

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Post Fri Mar 01, 2013 9:40 pm

Re: Site / KoRPS Fixes

sorry 2 be brutally honest but i don'yt think you can into C

disclaimer : i'm drunk

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ViruS

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Post Sat Mar 02, 2013 7:29 am

Re: Site / KoRPS Fixes

I don't have to know how to program. Look how far i've gone:
https://github.com/ZdrytchX/gpp-1-1
Made from an older version of
https://github.com/cmf028/CoW-Tremulous
+ lakitu7-qvm

But along the journey i've had lots of faults, and right now i need to fix my lolards mod because it's having somewhat serious memory leaks:
https://github.com/ZdrytchX/Lolards
But that's because my method is 100% Mathematics, Logic, Trial and Error (inefficent way to build code of course)

My "code" such as the smooth regeneration system isn't efficient but hey, it works.
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lae

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Post Sat Mar 02, 2013 3:26 pm

Re: Site / KoRPS Fixes

I doubt that will be enough to write a KoRx mod for Unvanquished, however, but I guess you're not totally useless (it's not "100% Mathematics," so stop saying shit like that), so good luck if you try (and you'll probably learn more by then).

Also one thing that bothered me is that you committed the build directory. You should add build/* to your .gitignore.

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ViruS

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Post Sun Mar 03, 2013 12:31 am

Re: Site / KoRPS Fixes

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| for 1.1
(when adding me, state your forum/tremulous username) | Games: Paladins, NS2, Reflex, Quake Live, War Thunder, Rise of Flight, IL-2 Sturmovik: Battle of Stalingrad
Non-Steam: BF3, Tremulous

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