You cannot hack dodging ability. If they have good foot work, then they are good players who do not need the aimbot. Contrary to some belief, aimbots will usually harm the good player's game.
Good players have smooth right and left hand movements that anticipate and are tied to each other.
Aimbots have aim that is incongruous with their walking movement.
Good players have snappy movements and 180/360 turns that can seem to lock onto an alien. That is part of being good and having high sensitivity.
However, if a player that usually has small, hesitant, and uncertain movements that *suddenly* become a 90 degree turn, snapping and locking, that is an aimbot.
Sometimes I get cold or if I've just woken up and my body isn't limber, my hand causes small stutters in my aim reticule. I am only human.
If the stutter is very regular and persistent, then that is likely an aimbot.
Sometimes a sound around a corner, or knowing where aliens usually hide, or foresight into a player's ability allows good players to make almost prescient decisions. But even the best players will walk into traps.
Expect wallhackers to predict the alien that is right around the corner but hasn't shown itself yet. Wallhackers who normally have slow responses will suddenly have a fast response with the alien that apparently just popped up.
If there is a goon in your face, but you are dodging around it to hit the alien behind it, then that is a human.
If the player is shooting one alien, but suddenly switches to the closest or largest or the one that suddenly jumps into the reticule, that is probably an aimbot.
Reason: Edited out broken links